Posts Tagged ‘WIP’

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“Dancing Taco” Blender work-in-progress

January 1, 2009

I’ve been working on a Blender project (since yesterday) called “Dancing Tacos.”  Here is my result so far:

Jalapaño pepper from Dancing Tacos (work in progress)

Jalapaño pepper from Dancing Tacos (work in progress)

It started out as a simple rig exercise, but as I worked on it I modeled it into a hot pepper (a jalapeño, probably.)

The rig consists of two bones in one armature, linked to the mesh with the Armature modifier.  I am using envelope to influence the mesh’s deformation.  The first model I rigged was quite objectionable and ugly.

The ugly vegitable.  Jagged shadows and ineffective texture

The ugly vegitable. Jagged shadows and ineffective texture

But before I went on I decided to change this object into it’s true calling: a hot pepper! 😀

The jalapeño model.  The blocky shadow is still apparent.

The jalapeño model. The blocky shadow is still apparent.

But as you can see, I had a problem: the texture made it look as though it were some green jewel, and besides that the shadows were extremely blocky and jagged.

So I sent some renders and a .blend to a friend of mine, Tim Formica who kindly fixed the pepper’s texture and the scene’s lighting, and sent me back the file.  When I rendered his result it was like “Wow, this is weird… it’s cool, new, and weird to have my Blender work modified and enhanced by someone else.”

Tim Formica's result.

Tim Formica's result

Then I reverse engineered what he did, which was fun. 😉

Tim added subsurface scattering, fixed the lighting, added a plane, added the red to the tip of the pepper stem, and deleted the background colors.  Thank you Tim for all your help!

From there I added the mexican background, the mist effect in the World Buttons, and ultimately came up with the result I showed at the start of this post.  Here is what it looked like when it was rendering:

Rendering the jalapeño pepper for Dancing Tacos

Rendering the jalapeño pepper for Dancing Tacos

I will probably tweak the pepper some more before I’m satisfied with it, particularly the red in it.

Anyhow, I hope the quick concept turns into a final animation, featuring bouncing vegitables and a mock taco ad. 🙂

God bless and Happ New Year 2009!!!

-b

P.S. Gotta hit the hay, but I will be rendering a little animation overnight…

P.P.S. JaNoWriMo starts … today.  Well, in about 10+ hours for me… 😀  (JaNoWriMo is similar to NaNoWriMo, but some friends and I are doing it in January.)

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“Mussheron Paddocstol” a platformer game made in Blender (work in progress)

October 17, 2008

I have been working on designing a simple platformer game in Blender.  The game is currently called “Mussheron Paddocstol.”  You are a simple little mushroom jumping across pitfalls (that lead to an endless fall into oblivion,) and you’re navigating a “mysterious” world full of cubical, gray boxes – well, that’s what it’s like so far…

"Mussheron Paddocstol" a mushroom bouncing, platformer game - made in Blender

"Mussheron Paddocstol" a mushroom bouncing, WIP platformer game - made in Blender

It still remains a pretty basic game, but I am hoping to use this game as a stepping stone in learning 3D game creation with Blender.

If you want to see a REALLY impressive real-time model made in Blender, check out these images on BlenderArtists.

God bless,
Listening to Sixpence None the Richer, needing to complete work on updating ShadrachYouth.org, etc…

-b

P.S. This is a work in progress btw! ;D

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Working on new Minosa Films blog header

August 8, 2008
New design WIP - Minosa Films blog header (Blender's node editor.)

New design WIP - Minosa Films blog header (Blender's node editor.)

Recently I have been working on a new header design for the Minosa Films blog.  It is not done yet, but it is turning out well.  I am using render layers and compositing them together, which is a first for me.  Praise God!  The theme is darker and has a moon, branches, the words “Minosa Films” and a nifty little design behind it.

Originally I was designing this in a hope to make an animated Minosa Films title intro for a promo video about Minosa Films.  I could make it theatrical like a silver screen trailer, or I could make it more instructional, like an interview or special feature.

I need to get back to solving the mystery of a successful video workflow.  My current progress on that is:

Import HD SP video file (.tod) into PowerDirector Express.
Drag video file onto the timeline.  Hit produce.
Go through a number of options and choose to export as an MPEG2 (for DVDs.)
Wait for it to render.
Import .mpg file into Adobe Premiere Pro 1.0.
Place on timeline.  There are no apparent “hiccups”.
Export video to .mov (Apple QuickTime.)
Play video in Media Player Classic – it works.

Goals:
I would prefer to someday edit in full HD; use a faster (better) conversion method; buy and use a newer, different, HD compatible non-linear editing (NLE) app; edit .avi (or .mpg if I choose to);  export to .avi, .mpg. with no  errors when opening in MPC (Media Player Classic,); be able to use After Effects (AE) in conjunction with Premiere (currently when I export from After Effects I get a jittered effect to the video and some artifacts.  Most unpleasing and… terrible.)

Goals in list form:

  • HD
  • Best conversion method (no conversion if possible.)
  • New NLE software
  • No editing hiccups
  • Excellent file export
  • Cross-software use

But for now, no HD!  No fooling around with the unnecessary.  😉

Thanks for listening,

God bless, prayers,

-b