Posts Tagged ‘MaPZone’

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Blender 3D 2.46 Released!

May 23, 2008

How can I write about MaPZone and not mention Blender 3D’s new release, Blender 2.46! Blender is one of, if not my favorite, program I use. It is an excellent 3D modeling, animation, rendering, and compositing program – and besides that, it’s open source, which means you can get it for free! (open source = free content and free code, so that the community can contribute what they think is needed, resulting in a rounded, professional package and frequent releases.)

It’s got a bunch of new features, so go ahead and check it out now!

www.blender.org

Check out Blender’s new features!

Keep in mind, however, that Blender is a very complicated program and may take you a long time to learn how to use. If you have any questions as you are learning it, feel free ask me over e-mail or IM – I’d be more than glad to help. I still have a ton to learn myself…

God bless,

Banor

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MaPZone – Free texturing tool looks promising

May 23, 2008

For those interested in CG (computer generated) 3D, I ran across an old article in BlenderNation.com (a great resource for daily news about Blender related topics – you can read the article here,) about MaPZone, a freeware texturing tool for Windows. I haven’t tried it out yet, but it looks promising.

From the website:

MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures, and this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation.

You can check MaPZone out here.

Now onto finishing some important projects so I can be free for filming!

God bless,

Banor