Posts Tagged ‘jalapeno’

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Rebounding Jalapeno

January 2, 2009

Here is an animation test with my jalapeño pepper for my Dancing Taco short film.

The Dancing Taco Project is a personal project I adopted just a few days ago, and depending on how well the work flows out or if I run into any big stumbling blocks – or it takes way too much time and I loose interest – I may not complete it.  But here’s to hoping that I it will come to glorious completion!

JaNoWriMo has started, but I have barely started.  Instead of writing on my 2007 in hopes of completing it I may use the time to write script material for my live action show I might create.  Who knows?  We’ll see which route I end up spending most of my time on.

God bless and Happy New Year!

2009 rocks!

-b

P.S. A big thanks to Tim Formica for helping me with the materials/lighting.  Also, thanks to Doom9.net for the excellent help on using QuEnc.  My video went from being too compressed and the wrong aspect ratio to what it is now.  Thanks, Doom9.net!  And thanks for all your help, Tim Formica!

P.P.S. This test animation was made with Blender, an excellent open source 3D modeling, animation, and rendering app.  Check it out, it’s free!

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“Dancing Taco” Blender work-in-progress

January 1, 2009

I’ve been working on a Blender project (since yesterday) called “Dancing Tacos.”  Here is my result so far:

Jalapaño pepper from Dancing Tacos (work in progress)

Jalapaño pepper from Dancing Tacos (work in progress)

It started out as a simple rig exercise, but as I worked on it I modeled it into a hot pepper (a jalapeño, probably.)

The rig consists of two bones in one armature, linked to the mesh with the Armature modifier.  I am using envelope to influence the mesh’s deformation.  The first model I rigged was quite objectionable and ugly.

The ugly vegitable.  Jagged shadows and ineffective texture

The ugly vegitable. Jagged shadows and ineffective texture

But before I went on I decided to change this object into it’s true calling: a hot pepper! 😀

The jalapeño model.  The blocky shadow is still apparent.

The jalapeño model. The blocky shadow is still apparent.

But as you can see, I had a problem: the texture made it look as though it were some green jewel, and besides that the shadows were extremely blocky and jagged.

So I sent some renders and a .blend to a friend of mine, Tim Formica who kindly fixed the pepper’s texture and the scene’s lighting, and sent me back the file.  When I rendered his result it was like “Wow, this is weird… it’s cool, new, and weird to have my Blender work modified and enhanced by someone else.”

Tim Formica's result.

Tim Formica's result

Then I reverse engineered what he did, which was fun. 😉

Tim added subsurface scattering, fixed the lighting, added a plane, added the red to the tip of the pepper stem, and deleted the background colors.  Thank you Tim for all your help!

From there I added the mexican background, the mist effect in the World Buttons, and ultimately came up with the result I showed at the start of this post.  Here is what it looked like when it was rendering:

Rendering the jalapeño pepper for Dancing Tacos

Rendering the jalapeño pepper for Dancing Tacos

I will probably tweak the pepper some more before I’m satisfied with it, particularly the red in it.

Anyhow, I hope the quick concept turns into a final animation, featuring bouncing vegitables and a mock taco ad. 🙂

God bless and Happ New Year 2009!!!

-b

P.S. Gotta hit the hay, but I will be rendering a little animation overnight…

P.P.S. JaNoWriMo starts … today.  Well, in about 10+ hours for me… 😀  (JaNoWriMo is similar to NaNoWriMo, but some friends and I are doing it in January.)