Posts Tagged ‘cg’

h1

Blender 2.48a released!

October 23, 2008

This needed release is an important bug-fix release for the excellent 3D content creation suite Blender.

Check out the article on BlenderNation.com here: http://www.blendernation.com/2008/10/23/248a-update-release/

And you can download the new version here: Blender 2.48a.

God bless!
Happy Blending!

-b

P.S. A little background story on why this release is needed can be found here: http://www.blendernation.com/2008/10/22/yo-frankie-delay/

P.P.S. God is good… He is always good, nomatter what you or I face…

P.P.P.S. Looking forward to doing some “personal filming” sometime… my own music, you name it – the whole she-bang… hopefully…

P.P.P.P.S. A friend of mine told me about Owl City, an unsigned music artist.  Well, I started listening to it today (once I remembered,) and, lo-and-behold, I liked it!  That artist’s work is now the official “focus for listening” for October 23, 2008… in other words, that is the music group I focused on listening to today (on Playlist.com.)  Check out some of their music here. Wow, so inspiring… I could do my own MUSIC!!!! WHOOT!!! … or, JOIN A GROUP, or START A GROUP, or… SOMETHING!!! … 🙂  Maybe I’m crazy, but I love the idea, wow… I want to start… start soon. 😉

Advertisements
h1

The Morevna Project

September 24, 2008

Yes! Finally! Praise God! My first real article has been accepted to BlenderNation (BlenderNation is the central news site for Blender, the free open source 3D content creation suite.[1])

Read the article now!

I am so glad and highly appreciative that my article as been accepted. I have been endeavoring to get an article submitted for some time now, and had somewhat given up hope (for a time) that I would ever get something submitted. But Bart (Bart Veldhuizen, BlenderNation’s primary contributor and founder) has been cleaning out the backup of article suggestions that the Blender open source community has been sending in. A recent addition to BlenderNation has been the “Rapid Fire” articles, shooting off multiple, short article suggestions and links. A wonderful idea!

So, I am very thankful for Bart accepting my article! And I am also thankful to Zelgadis (Head of the Morevna Project) for leading the open source community of Synfig in an endeavor to create this open source animé film and for letting me know my article had been submitted (I hadn’t found out yet!) Also many thanks to the Morevna Project open source community contributors and all the open source developers, artists, and enthusiasts of many kinds spanning the globe.

See the Morevna Project official website
See the project wiki

God bless and best wishes,
-b

h1

Progress made – editing

July 27, 2008

Well, the conversion of the .tod worked.  Praise the Lord!  I have converted it through Power Director Express, to the resolution of 720×480 (.avi).  Adobe Premiere Pro 1.0 can’t handle HD, so with this lower DV resolution I can edit my interview of Dr. Singh!

Dr. Singh Interview 08 - in Adobe Premiere Pro 1.0

Dr. Singh Interview 08 - in Adobe Premiere Pro 1.0

This is great news, because it means I can start working on video with what I have now, even though I’m not doing HD yet.

I hope to learn more on how to use Blender (www.blender.org,) the open source 3d content creation suite.  I may work on something in Blender soon.  If mastered, I would be able to do title effects, 3D animations, compositing, and CG FX for my films.  But until then, my options are somewhat limited, at least in the area of 3D animations and beautiful CG FX.

Once again, any film ideas are very welcome.  We’ll see what comes…

Ciao,

Thanks for listening,

-b

P.S. I have also found out how to handwrite subtitles for Adobe Encore.  Now I can work on the subtitles for MIG (Miracle In Gansu play to DVD,) and work to complete the project.  (Previously I had tried to write the subtitles in Encore, which caused the Encore file to get corrupted.  I recommend writing subtitles in a third-party app (like Notepad,) by hand, and then import them.)

h1

Blender 3D 2.46 Released!

May 23, 2008

How can I write about MaPZone and not mention Blender 3D’s new release, Blender 2.46! Blender is one of, if not my favorite, program I use. It is an excellent 3D modeling, animation, rendering, and compositing program – and besides that, it’s open source, which means you can get it for free! (open source = free content and free code, so that the community can contribute what they think is needed, resulting in a rounded, professional package and frequent releases.)

It’s got a bunch of new features, so go ahead and check it out now!

www.blender.org

Check out Blender’s new features!

Keep in mind, however, that Blender is a very complicated program and may take you a long time to learn how to use. If you have any questions as you are learning it, feel free ask me over e-mail or IM – I’d be more than glad to help. I still have a ton to learn myself…

God bless,

Banor

h1

MaPZone – Free texturing tool looks promising

May 23, 2008

For those interested in CG (computer generated) 3D, I ran across an old article in BlenderNation.com (a great resource for daily news about Blender related topics – you can read the article here,) about MaPZone, a freeware texturing tool for Windows. I haven’t tried it out yet, but it looks promising.

From the website:

MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures, and this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation.

You can check MaPZone out here.

Now onto finishing some important projects so I can be free for filming!

God bless,

Banor