Someone gave me a very nice comment on this blog, so I thought I would give a shot at updating this blog by giving you this post.
Since I last wrote, I have become a Blenducation editor (see my presenter info at the bottom of the page here,) and I should be doing my second public class on Thursday evening, though I may do a two-hour class to see how that goes (instead of a one-hour class.) See the post about my first public class here, and watch the the video recording version of the class here.
I have also been modeling more of late. Here are some thing’s I’ve done:
- Head model for animation – got a lot of help on the topology from a head-modeling-timelapse video by Jonathan Williamson
- Frame from the final animation renders – had technical (encoding) issues, so I couldn’t submit this animation to the Blenducation particle hair animation contest.
- What I modeled in my first public Blenducation class. (False-colored, disasimbled, etc., after the class)
So, those are some things that have been happening with me. I hope to continue design on my personal/professional portfolio website, advertising my services.
Cheers and God bless, and may you have a blessed Sunday,
-b
Is Blender as good as 3DS Max for professional 3D renderings?
October 27, 2008I received this very good question in one of the comments:
And my answer:
Mike,
Your question is a very good one, but I am really not the person to ask. However, I will try to give you a good answer nonetheless.
As you well know, the quality of the final render lies heavily upon the work done in the modeling/animation application prior to the rendering. The detail of textures, proper placement of lamps, and correct shading and maps all play into getting the stunning result we all want.
Blender’s internal renderer may (or may not) render as high quality results as 3DS Max – I do not have experience with 3DS Max – but Blender’s internal renderer results are definitely satisfactory for general usage.
With the use of an external renderer such as Yaf(a)Ray or Indigo you can achieve higher realism in your photo-realistic renders, and with a program such as Freestyle (coding for the integration with Blender is still in progress as far as I know,) you can create artistic stroke renderings as well. I have also heard of another photo-realistic renderer called Pixie.
Now onto your question directly:
Is Blender as good as 3DS Max for professional 3D renderings? I don’t know, but I would say a big “yes.”
Give Blender a try, learn online with all the great tutorials out there, and you will soon see that Blender is a very capable program. I highly recommend it!
To find out more of what Blender can do, see the features page (and also see the new features for the 2.48a release,) and check out the image gallery (I do not like some of the images here for various reasons, but I hope you will be OK with them.)
If you have any more questions, feel free to ask! I am welcome to answering your questions.
God bless and best wishes!
-b
P.S. All of the above programs that I have listed are open source.
Posted in 3D, blender, Open Source, Professional, real-life | Tagged 3D Max, 3DS Max, Autodesk, blender, comment, Indigo, Lazy Animation, Mike, photorealistic, Pixie, Professional, question, rendeirng, render, Yaf(a)Ray, YafRay | 2 Comments »