Yes! Finally! Praise God! My first real article has been accepted to BlenderNation (BlenderNation is the central news site for Blender, the free open source 3D content creation suite.[1])
Read the article now!
I am so glad and highly appreciative that my article as been accepted. I have been endeavoring to get an article submitted for some time now, and had somewhat given up hope (for a time) that I would ever get something submitted. But Bart (Bart Veldhuizen, BlenderNation’s primary contributor and founder) has been cleaning out the backup of article suggestions that the Blender open source community has been sending in. A recent addition to BlenderNation has been the “Rapid Fire” articles, shooting off multiple, short article suggestions and links. A wonderful idea!
So, I am very thankful for Bart accepting my article! And I am also thankful to Zelgadis (Head of the Morevna Project) for leading the open source community of Synfig in an endeavor to create this open source animé film and for letting me know my article had been submitted (I hadn’t found out yet!) Also many thanks to the Morevna Project open source community contributors and all the open source developers, artists, and enthusiasts of many kinds spanning the globe.
We all have our journey, and I praise God for his grace and provision in my life.
Very soon is the next step for me. Be ready for your leap of impossibilities, because if you wait and persevered long enough, the rush of the river may spill out and you will be amazed at what unfolds in your path.
But please, know this: God is love, and he will make a way. He works out all things for good, and, if you hold on and seek him, you will find him. It is promised.
Praise God! The new blog header design is done, and, viola! I chose a different them – much darker colors and better fitting for that “media look”.
See a screenshot the Minosa Films “ninja moon” themed header (below.)
"Ninja Moon" new header theme for the Minosa Films blog - screenshot of Blender
I did the project in the free, open source Blender (www.blender.org,) with post work (adding copyright I forgot) in the GIMP (www.gimp.org.)
For those of you who are not familiar with Minosa Films and what it used to look like, please see the below image of what the Minosa Films blog looked like a few hours ago.
The old look of the Minosa Films blog
For video editing, etc., I’ve been looking into Apple FinalCut Pro. Looks pretty sweet.
Feeling techy, looking forward to the future. Praise God.
I have stumbled across some intriguing or otherwise inspring artwork.
For one, I wish to make note to an artist I had previously discovered: Mathias Pedersen, a young, Dutch digital artist. You can find his website here: http://www.mathiaspedersen.com/home/. But this time I came across some of his tutorials. The most facinating of these tutorials is this one:
What I’ll try to, is to give you some general tips you’ll be able to use to work your way up the ladder and become a better Blender artist. Some of these tips are composed primarily of common sense, so you might already have figured out much for yourself.
– [http://www.mathiaspedersen.com/resources/]
These rules can be applied to more areas of life than beginning to learn Blender: they can be applied to much of life. Besides, now I have a good beginning spot to send eager Blender users ready to learn. “Read this 10 step outline and get back to me when you are done!” This is a good resource!
Besides that I came across Chaperon Rouge, an animated short by four collaborating students from the French school Supinfocom Arles (made as their graduating movie.) The style touches upon Final Fantasy and a tad little bit of Miyazaki. I want to create some 3D films similiar to their style (though my characters may have a different look.) They used (digital?) paintings and composited the character into them (for at least some of it.) Bravo!
On a side note, (however, an important one,) this following video has great importance to me.
May all our dreams come true… see you on the other side!
-b
P.S. There are other films, etc., I could mention, but I will leave it at that for now. Thank you, each and every artist out there: you, who have persevered to create what you believe is beautiful…
My current personal project that I am working on is Electronmicrograph: Simulation of Life. It is an image of a fictional organism as seen through an electronmicroscope. Made in Blender, I have the option to animate the scene and create a video from it. But that may be very operating intensive, and as good as it may turn out, I may not end up doing it, sadly.
As I am not finished with the image and I do not want copyright infringement, I will not be posting any hi-res version I have of it so far. I will post a screenshot instead. That way you will get to see what it looks like in the program and in the render preview.
I started this project two days ago. The first night I created the basic model. The next day I added more detail to the mesh, and also added the material information. And today, I hope to work on the full scene. (Previously I had only worked on the main organism, now I plan to create an entire scene – that is, with background and some foreground.)
I need to compare my work to actual electronmicroscope photographs to see if my materials look realistic. This is one of my best works so far.
How can I write about MaPZone and not mention Blender 3D’s new release, Blender 2.46! Blender is one of, if not my favorite, program I use. It is an excellent 3D modeling, animation, rendering, and compositing program – and besides that, it’s open source, which means you can get it for free! (open source = free content and free code, so that the community can contribute what they think is needed, resulting in a rounded, professional package and frequent releases.)
Keep in mind, however, that Blender is a very complicated program and may take you a long time to learn how to use. If you have any questions as you are learning it, feel free ask me over e-mail or IM – I’d be more than glad to help. I still have a ton to learn myself…
For those interested in CG (computer generated) 3D, I ran across an old article in BlenderNation.com (a great resource for daily news about Blender related topics – you can read the article here,) about MaPZone, a freeware texturing tool for Windows. I haven’t tried it out yet, but it looks promising.
From the website:
MaPZone is simply the most advanced texturing tool ever. MaPZone is only intended to be used for producing high quality textures, and this is what it does best. Based on a unique and patented technology called the FX Maps, MaPZone is the only procedural tool giving you that much control over your creation.
Minosa Films is a small Christian film group stationed in the United States, dedicated to providing you clean, quality entertainment. We don’t just make you laugh, but think. That’s what we’re about: giving you a perfect film with a powerful message.