Posts Tagged ‘3D’

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What’s been happening

March 1, 2009

Someone gave me a very nice comment on this blog, so I thought I would give a shot at updating this blog by giving you this post.

Since I last wrote, I have become a Blenducation editor (see my presenter info at the bottom of the page here,) and I should be doing my second public class on Thursday evening, though I may do a two-hour class to see how that goes (instead of a one-hour class.)  See the post about my first public class here, and watch the the video recording version of the class here.

I have also been modeling more of late. Here are some thing’s I’ve done:

So, those are some things that have been happening with me.  I hope to continue design on my personal/professional portfolio website, advertising my services.

Cheers and God bless, and may you have a blessed Sunday,

-b

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Various drawtypes in Blender – quick test

January 9, 2009

There are various drawtypes for objects within Blender’s 3D viewport.   Besides that, there is the Subsurf modifier and the “Set Smooth” button which adds goroud shading.  Here is a simple screenshot illustrating my point:

Drawtypes, Subsurf, and Set Smooth in Blender

Drawtypes, Subsurf, and Set Smooth in Blender

Now I admit that this might not be worth reporting about, but it’s better to state that fact here than at the beginning of the post, warding readers off. 😀

Next on the Dancing Taco project: continue modeling the onion, then test the shading and texture with renders and tweaking.

I have started setting up some big goals for me this semester, (with someone’s excellent help,) and I really hope I accomplish them.  It will be extremely hard to conquer these goals, but it will be worth it.

Anyhow, I wish you the best in all your worthy endeavors!  God bless and goodnight!  I cherish your prayers.

-b

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Tomato for project “Dancing Taco”

January 5, 2009

Still working on the Dancing Taco project.  Hope I will finish it.  Here is the current render of the tomato:

Current version of the tomato

Current version of the tomato (new render)

However, previous versions were quite embarrassing:

A very embarrassing render of a tomato

A very embarrassing render of a tomato (first render)

Also, I am considering designing a T-shirt, which will be a neat experience.  We’ll see if that happens.  I found this neat PDF document that has some good guidelines regarding making a custom design.  I may use CafePress to print my design, but it may not have enough options for what I want to do.  We’ll see.

Cheers and God bless!  Hope you are enjoying the new year.  I better get to writing my JaNoWriMo novel. ;D

-b

P.S. I have recently downloaded The Mancandy FAQ videos from blip.tv (through Miro,) so I may get into learning a ton more about rigging soon!

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Rebounding Jalapeno

January 2, 2009

Here is an animation test with my jalapeño pepper for my Dancing Taco short film.

The Dancing Taco Project is a personal project I adopted just a few days ago, and depending on how well the work flows out or if I run into any big stumbling blocks – or it takes way too much time and I loose interest – I may not complete it.  But here’s to hoping that I it will come to glorious completion!

JaNoWriMo has started, but I have barely started.  Instead of writing on my 2007 in hopes of completing it I may use the time to write script material for my live action show I might create.  Who knows?  We’ll see which route I end up spending most of my time on.

God bless and Happy New Year!

2009 rocks!

-b

P.S. A big thanks to Tim Formica for helping me with the materials/lighting.  Also, thanks to Doom9.net for the excellent help on using QuEnc.  My video went from being too compressed and the wrong aspect ratio to what it is now.  Thanks, Doom9.net!  And thanks for all your help, Tim Formica!

P.P.S. This test animation was made with Blender, an excellent open source 3D modeling, animation, and rendering app.  Check it out, it’s free!

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“Dancing Taco” Blender work-in-progress

January 1, 2009

I’ve been working on a Blender project (since yesterday) called “Dancing Tacos.”  Here is my result so far:

Jalapaño pepper from Dancing Tacos (work in progress)

Jalapaño pepper from Dancing Tacos (work in progress)

It started out as a simple rig exercise, but as I worked on it I modeled it into a hot pepper (a jalapeño, probably.)

The rig consists of two bones in one armature, linked to the mesh with the Armature modifier.  I am using envelope to influence the mesh’s deformation.  The first model I rigged was quite objectionable and ugly.

The ugly vegitable.  Jagged shadows and ineffective texture

The ugly vegitable. Jagged shadows and ineffective texture

But before I went on I decided to change this object into it’s true calling: a hot pepper! 😀

The jalapeño model.  The blocky shadow is still apparent.

The jalapeño model. The blocky shadow is still apparent.

But as you can see, I had a problem: the texture made it look as though it were some green jewel, and besides that the shadows were extremely blocky and jagged.

So I sent some renders and a .blend to a friend of mine, Tim Formica who kindly fixed the pepper’s texture and the scene’s lighting, and sent me back the file.  When I rendered his result it was like “Wow, this is weird… it’s cool, new, and weird to have my Blender work modified and enhanced by someone else.”

Tim Formica's result.

Tim Formica's result

Then I reverse engineered what he did, which was fun. 😉

Tim added subsurface scattering, fixed the lighting, added a plane, added the red to the tip of the pepper stem, and deleted the background colors.  Thank you Tim for all your help!

From there I added the mexican background, the mist effect in the World Buttons, and ultimately came up with the result I showed at the start of this post.  Here is what it looked like when it was rendering:

Rendering the jalapeño pepper for Dancing Tacos

Rendering the jalapeño pepper for Dancing Tacos

I will probably tweak the pepper some more before I’m satisfied with it, particularly the red in it.

Anyhow, I hope the quick concept turns into a final animation, featuring bouncing vegitables and a mock taco ad. 🙂

God bless and Happ New Year 2009!!!

-b

P.S. Gotta hit the hay, but I will be rendering a little animation overnight…

P.P.S. JaNoWriMo starts … today.  Well, in about 10+ hours for me… 😀  (JaNoWriMo is similar to NaNoWriMo, but some friends and I are doing it in January.)

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Christmastime

December 22, 2008

It is Christmastime.  You think of snow, and bright, cheerful mornings that you can sleep in on as long as you want, and a cup of coffee waiting for you downstairs.  After all, it’s Christmastime.

Success lies behind you: six months of accomplishments, pushes, and failures.  But that’s OK, you’re making it.  The key is to never give up.

Anyhow, onto the rest of the post…

Sorry for the lack of posting here on Minosa Films.  To make up for the delinquency, here’s my first post of many (at least I hope so.)  Let’s say I’ll try to write 1 post a day, till New Years (that’s 2009.)

To catch up, here’s what I just finished working on today: my entry for the BlenderArtists Weekend Challenge #316. The theme was “The Toymaker.”  I started on December 19, 08, and posted my entry some 15 minutes prior the deadline (December 22, 08, at 1200.)  Hope you enjoy!

My entry for "The Toymaker" (BlenderArtists.org Weekend Challenge #316)

My entry for "The Toymaker" (BlenderArtists.org Weekend Challenge #316)

My use of the SSS (SubSurface Scattering) messed up his skin.  The poor ear and hand modeling is sad, but I really like the hat.  And the face turned out to have quite a bit of character.

The Toymaker - screenshot from Blender

The Toymaker (screenshot from Blender)

I prepared the windows in Blender to show off some different features of the Toy Maker.  Notice the awkward teeth?  🙂

You gotta love the hat - screenshot from Blender

You gotta love the hat (screenshot from Blender)

Like the caption says, that hat rocks.  Do I get one for Christmas?!

If you would like to see other entries and vote on who the winner should be, check out the poll thread for the challenge on Blender Artists!  (I voted for “Evil Toymaker” by fly.)

Now I better wrap things up for the evening and leave some news to report on for the next few days.  Oh, and I need to rustle up a report for BlenderNation.com

Anyhow, God bless and goodnight!

-b

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3D architectural renderings by 3D Arkitektur

December 17, 2008

Do you want your 3D architectural renderings done fast, professionally, and for a low price?  Check out 3D Arkitektur, a Danish 3D architectural-rendering company, with design services ranging from modeling and rendering to 3D walk-through and 3D fly-by animation!

exterior

3D Modeling and Rendering - Residential Exterior

3D Arkitektur is owned by Kirk Outsourcing, a Danish graphics company that features a wide selection of graphic-design services, including:

  • 3D Arkitektur – 3D modeling and rendering, 3D walk-through, and 3D fly-by animation
  • LazyMovie – Rotoscoping and chroma-keying services
  • LazyMask – Clipping-path services
  • LazyAnimation – 3D Character and Industrial Animation

Architects, interior designers, real-estate agents, and construction companies will find 3D Arkitektur a very capable resource.  Their English-speaking staff makes sure to keep close contact with customers throughout the whole production process.

Serving the Scandinavian market for years, 3D Arkitektur is going international.  With offices in Copenhagen and productions facilities in the Philippines, 3D Arkitektur uses Danish leadership and Scandinavian efficiency to meet your expectations of a photo-realistic 3D presentation at an affordable price.

3D Modeling and Rendering - Residential Interior

3D Modeling and Rendering - Residential Interior

Using the industry standards for their work, 3D Arkitektur artists use Photoshop, 3DS Max and AutoCad for modeling and animation, and V-Ray for rendering.  3D Arkitektur has a fast and speedy delivery time of only three to four days!

Send them your architectural design sketches for a photo-realistic 3D render, animated to your preferences.

For English speakers, Kirk Outsourcing offers architectural renderings through LazyAnimation.com, where all information is in English.

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“Mussheron Paddocstol” a platformer game made in Blender (work in progress)

October 17, 2008

I have been working on designing a simple platformer game in Blender.  The game is currently called “Mussheron Paddocstol.”  You are a simple little mushroom jumping across pitfalls (that lead to an endless fall into oblivion,) and you’re navigating a “mysterious” world full of cubical, gray boxes – well, that’s what it’s like so far…

"Mussheron Paddocstol" a mushroom bouncing, platformer game - made in Blender

"Mussheron Paddocstol" a mushroom bouncing, WIP platformer game - made in Blender

It still remains a pretty basic game, but I am hoping to use this game as a stepping stone in learning 3D game creation with Blender.

If you want to see a REALLY impressive real-time model made in Blender, check out these images on BlenderArtists.

God bless,
Listening to Sixpence None the Richer, needing to complete work on updating ShadrachYouth.org, etc…

-b

P.S. This is a work in progress btw! ;D

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Blender 2.48 released!

October 16, 2008

Blender 2.48 is released! Blender is an excellent 3D modeling, UV mapping, rigging, animating, and rendering program that is open source and completely free!

Check out the BlenderNation article about the new version of Blender!

Download Blender 2.48 now!

NOTE: This version of Blender has two dependencies. The installer will let you know what they are. Downloading and installing these dependencies (needed third-party apps that help create the need environment for the program to run) is not that hard to figure out.

God bless and looking forward to the days ahead! It’s really late, so I better hit the hay.

…trying to make a game in Blender… I have had a desire to make games for a long time… I abandoned that desire thinking gaming wasn’t good. However, if I am careful with my time, I would still love to create some computer games.

Hopefully the Minosa Films group will rehearse (run through the script of) “Is This Love?” this Sunday after church. Currently I plan to rehearse the film and prepare it as needed for production. It is very tempting to just say “Hey, who cares, let’s film now” when the script is not film-worthy yet. Like a ship that is not prepared for the ocean, our film will sink. So, we must prepare.

Tentative plan:

  • Brief script rehearsals (group)
  • Find location – if current location will not work (banor, others)
  • Pray about it

When script has gone through revisions and is film-worthy, we will then commence a 2 day schedule:

  1. Day 1: Take cast and crew to location.  Walk through scenes and familiarize the actors and crew with the location: when and where events take place in the film
  2. Day 2: Shoot film

By the time the production is film-worthy and ready to shoot, we will have gone through a number of brief rehearsals, script revisions, blocking, acting emotions, etc., so that when we film we are ready, with no wrinkles or big problems to iron out on location (hopefully.)

Well, God bless and best wishes,

May you be guided on the road ahead,
And may we all find what we are looking for,

Never give up,

-b

About BlenderNation:

BlenderNation is the central news site for Blender, the free open source 3D content creation suite.

Check out BlenderNation.com!

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The Morevna Project

September 24, 2008

Yes! Finally! Praise God! My first real article has been accepted to BlenderNation (BlenderNation is the central news site for Blender, the free open source 3D content creation suite.[1])

Read the article now!

I am so glad and highly appreciative that my article as been accepted. I have been endeavoring to get an article submitted for some time now, and had somewhat given up hope (for a time) that I would ever get something submitted. But Bart (Bart Veldhuizen, BlenderNation’s primary contributor and founder) has been cleaning out the backup of article suggestions that the Blender open source community has been sending in. A recent addition to BlenderNation has been the “Rapid Fire” articles, shooting off multiple, short article suggestions and links. A wonderful idea!

So, I am very thankful for Bart accepting my article! And I am also thankful to Zelgadis (Head of the Morevna Project) for leading the open source community of Synfig in an endeavor to create this open source animé film and for letting me know my article had been submitted (I hadn’t found out yet!) Also many thanks to the Morevna Project open source community contributors and all the open source developers, artists, and enthusiasts of many kinds spanning the globe.

See the Morevna Project official website
See the project wiki

God bless and best wishes,
-b