Archive for the ‘art’ Category

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My Friend Charlotte

January 14, 2009

For the last few days I have been working on this drawing.  Draft outline, drawing (penciling,) scanning, and cleaning up.  😛

This piece of art was made for a friend of mine, Charlotte, who also inspired this piece.  🙂

My Friend Charllote

My Friend Charllote

See the work on deviantart.com here, where you can buy a print of it if you want. 😀  I may post some of my other art soon… 🙂

Cheers and God bless!  Thanks for viewing. 😉

-b

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“Dancing Taco” Blender work-in-progress

January 1, 2009

I’ve been working on a Blender project (since yesterday) called “Dancing Tacos.”  Here is my result so far:

Jalapaño pepper from Dancing Tacos (work in progress)

Jalapaño pepper from Dancing Tacos (work in progress)

It started out as a simple rig exercise, but as I worked on it I modeled it into a hot pepper (a jalapeño, probably.)

The rig consists of two bones in one armature, linked to the mesh with the Armature modifier.  I am using envelope to influence the mesh’s deformation.  The first model I rigged was quite objectionable and ugly.

The ugly vegitable.  Jagged shadows and ineffective texture

The ugly vegitable. Jagged shadows and ineffective texture

But before I went on I decided to change this object into it’s true calling: a hot pepper! 😀

The jalapeño model.  The blocky shadow is still apparent.

The jalapeño model. The blocky shadow is still apparent.

But as you can see, I had a problem: the texture made it look as though it were some green jewel, and besides that the shadows were extremely blocky and jagged.

So I sent some renders and a .blend to a friend of mine, Tim Formica who kindly fixed the pepper’s texture and the scene’s lighting, and sent me back the file.  When I rendered his result it was like “Wow, this is weird… it’s cool, new, and weird to have my Blender work modified and enhanced by someone else.”

Tim Formica's result.

Tim Formica's result

Then I reverse engineered what he did, which was fun. 😉

Tim added subsurface scattering, fixed the lighting, added a plane, added the red to the tip of the pepper stem, and deleted the background colors.  Thank you Tim for all your help!

From there I added the mexican background, the mist effect in the World Buttons, and ultimately came up with the result I showed at the start of this post.  Here is what it looked like when it was rendering:

Rendering the jalapeño pepper for Dancing Tacos

Rendering the jalapeño pepper for Dancing Tacos

I will probably tweak the pepper some more before I’m satisfied with it, particularly the red in it.

Anyhow, I hope the quick concept turns into a final animation, featuring bouncing vegitables and a mock taco ad. 🙂

God bless and Happ New Year 2009!!!

-b

P.S. Gotta hit the hay, but I will be rendering a little animation overnight…

P.P.S. JaNoWriMo starts … today.  Well, in about 10+ hours for me… 😀  (JaNoWriMo is similar to NaNoWriMo, but some friends and I are doing it in January.)

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Christmastime

December 22, 2008

It is Christmastime.  You think of snow, and bright, cheerful mornings that you can sleep in on as long as you want, and a cup of coffee waiting for you downstairs.  After all, it’s Christmastime.

Success lies behind you: six months of accomplishments, pushes, and failures.  But that’s OK, you’re making it.  The key is to never give up.

Anyhow, onto the rest of the post…

Sorry for the lack of posting here on Minosa Films.  To make up for the delinquency, here’s my first post of many (at least I hope so.)  Let’s say I’ll try to write 1 post a day, till New Years (that’s 2009.)

To catch up, here’s what I just finished working on today: my entry for the BlenderArtists Weekend Challenge #316. The theme was “The Toymaker.”  I started on December 19, 08, and posted my entry some 15 minutes prior the deadline (December 22, 08, at 1200.)  Hope you enjoy!

My entry for "The Toymaker" (BlenderArtists.org Weekend Challenge #316)

My entry for "The Toymaker" (BlenderArtists.org Weekend Challenge #316)

My use of the SSS (SubSurface Scattering) messed up his skin.  The poor ear and hand modeling is sad, but I really like the hat.  And the face turned out to have quite a bit of character.

The Toymaker - screenshot from Blender

The Toymaker (screenshot from Blender)

I prepared the windows in Blender to show off some different features of the Toy Maker.  Notice the awkward teeth?  🙂

You gotta love the hat - screenshot from Blender

You gotta love the hat (screenshot from Blender)

Like the caption says, that hat rocks.  Do I get one for Christmas?!

If you would like to see other entries and vote on who the winner should be, check out the poll thread for the challenge on Blender Artists!  (I voted for “Evil Toymaker” by fly.)

Now I better wrap things up for the evening and leave some news to report on for the next few days.  Oh, and I need to rustle up a report for BlenderNation.com

Anyhow, God bless and goodnight!

-b

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The Morevna Project

September 24, 2008

Yes! Finally! Praise God! My first real article has been accepted to BlenderNation (BlenderNation is the central news site for Blender, the free open source 3D content creation suite.[1])

Read the article now!

I am so glad and highly appreciative that my article as been accepted. I have been endeavoring to get an article submitted for some time now, and had somewhat given up hope (for a time) that I would ever get something submitted. But Bart (Bart Veldhuizen, BlenderNation’s primary contributor and founder) has been cleaning out the backup of article suggestions that the Blender open source community has been sending in. A recent addition to BlenderNation has been the “Rapid Fire” articles, shooting off multiple, short article suggestions and links. A wonderful idea!

So, I am very thankful for Bart accepting my article! And I am also thankful to Zelgadis (Head of the Morevna Project) for leading the open source community of Synfig in an endeavor to create this open source animé film and for letting me know my article had been submitted (I hadn’t found out yet!) Also many thanks to the Morevna Project open source community contributors and all the open source developers, artists, and enthusiasts of many kinds spanning the globe.

See the Morevna Project official website
See the project wiki

God bless and best wishes,
-b

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Next step

September 9, 2008

We all have our journey, and I praise God for his grace and provision in my life.

Very soon is the next step for me.  Be ready for your leap of impossibilities, because if you wait and persevered long enough, the rush of the river may spill out and you will be amazed at what unfolds in your path.

But please, know this: God is love, and he will make a way.  He works out all things for good, and, if you hold on and seek him, you will find him.  It is promised.

God bless and best wishes down the road, friends!

-b

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New blog theme and header – sweet!

September 2, 2008

Praise God!  The new blog header design is done, and, viola!  I chose a different them – much darker colors and better fitting for that “media look”.

See a screenshot the Minosa Films “ninja moon” themed header (below.)

"Ninja Moon" new header theme for the Minosa Films blog - screenshot of Blender

"Ninja Moon" new header theme for the Minosa Films blog - screenshot of Blender

I did the project in the free, open source Blender (www.blender.org,) with post work (adding copyright I forgot) in the GIMP (www.gimp.org.)

For those of you who are not familiar with Minosa Films and what it used to look like, please see the below image of what the Minosa Films blog looked like a few hours ago.

The old look of the Minosa Films blog

The old look of the Minosa Films blog

For video editing, etc., I’ve been looking into Apple FinalCut Pro.  Looks pretty sweet.

Feeling techy, looking forward to the future.  Praise God.

Hope all is well, fellow film makers!

-b

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Inspiring artwork

August 16, 2008

I have stumbled across some intriguing or otherwise inspring artwork.

For one, I wish to make note to an artist I had previously discovered: Mathias Pedersen, a young, Dutch digital artist.  You can find his website here: http://www.mathiaspedersen.com/home/.  But this time I came across some of his tutorials.  The most facinating of these tutorials is this one:

10 Tips while learning Blender 3D

What I’ll try to, is to give you some general tips you’ll be able to use to work your way up the ladder and become a better Blender artist. Some of these tips are composed primarily of common sense, so you might already have figured out much for yourself.

– [http://www.mathiaspedersen.com/resources/]

These rules can be applied to more areas of life than beginning to learn Blender: they can be applied to much of life.  Besides, now I have a good beginning spot to send eager Blender users ready to learn.  “Read this 10 step outline and get back to me when you are done!” This is a good resource!

Besides that I came across Chaperon Rouge, an animated short by four collaborating students from the French school Supinfocom Arles (made as their graduating movie.)  The style touches upon Final Fantasy and a tad little bit of Miyazaki.  I want to create some 3D films similiar to their style (though my characters may have a different look.)  They used (digital?) paintings and composited the character into them (for at least some of it.)  Bravo!

On a side note, (however, an important one,) this following video has great importance to me.

Don’t Give Up, You Are Loved
Performed by Josh Groban.

Thanks for listening and God bless!

May all our dreams come true… see you on the other side!

-b

P.S. There are other films, etc., I could mention, but I will leave it at that for now.  Thank you, each and every artist out there: you, who have persevered to create what you believe is beautiful…

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Current Project: “Electronmicrograph: Simulation of Life” – Blender

July 31, 2008

My current personal project that I am working on is Electronmicrograph: Simulation of Life.  It is an image of a fictional organism as seen through an electronmicroscope.  Made in Blender, I have the option to animate the scene and create a video from it.  But that may be very operating intensive, and as good as it may turn out, I may not end up doing it, sadly.

As I am not finished with the image and I do not want copyright infringement, I will not be posting any hi-res version I have of it so far.  I will post a screenshot instead.  That way you will get to see what it looks like in the program and in the render preview.

I started this project two days ago.  The first night I created the basic model.  The next day I added more detail to the mesh, and also added the material information.  And today, I hope to work on the full scene. (Previously I had only worked on the main organism, now I plan to create an entire scene – that is, with background and some foreground.)

I need to compare my work to actual electronmicroscope photographs to see if my materials look realistic.  This is one of my best works so far.

Thanks for listening,

God bless,

-b

P.S. All images copyrighted

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Working Towards Rewards

July 4, 2008

As of the past three weeks I have been working towards getting a DV camcorder.  I am looking at the Everio GZ-HD7 (http://www.bhphotovideo.com/c/product/479003-REG/JVC_GZHD7US_GZ_HD7_Everio_60GB_Hard.html) which is much more expensive than anything I had imagined I would look for at this time.

So, with working, events, and living, I find myself in moments of solitude, set apart for God and thinking.  Thinking “do I even want to get that camera?  I’m no sure I care…”, wondering, and praying some.

I will probably get this camera, (praise the Lord!,) I will likely endeavor doing interviews, making films with the members of Minosa Films, my friends and family, and even some commercial work.

But in every new step up in the tower of life, I must recall my duties and check my burdens – have I accomplished all that people have required of me to this moment?  Am I free to move on?  And I must decide and make action upon that conclusion.

I do not want to abandon the talents that have dogged my life so divenely my whole life, but I am eager and curious to move forward in this direction of film making.

Thank you for listening and God bless!

Can’t wait till the future, wondering about it all,

-b

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Blender 3D 2.46 Released!

May 23, 2008

How can I write about MaPZone and not mention Blender 3D’s new release, Blender 2.46! Blender is one of, if not my favorite, program I use. It is an excellent 3D modeling, animation, rendering, and compositing program – and besides that, it’s open source, which means you can get it for free! (open source = free content and free code, so that the community can contribute what they think is needed, resulting in a rounded, professional package and frequent releases.)

It’s got a bunch of new features, so go ahead and check it out now!

www.blender.org

Check out Blender’s new features!

Keep in mind, however, that Blender is a very complicated program and may take you a long time to learn how to use. If you have any questions as you are learning it, feel free ask me over e-mail or IM – I’d be more than glad to help. I still have a ton to learn myself…

God bless,

Banor